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Moxonomy

Samite Herbalist

Creature — Human Cleric1 generic manaWhite mana

Every incremental engine has a cost of admission: pay mana, sacrifice a body, exile something from your graveyard. This one asks only that you tap, and combat handles that for free. Send the 2/1 into the red zone and you bank a life and a scry every turn without spending anything you weren't already spending. Vigilance would be dead weight here, since the tap is the whole point, and any other reason to tap your own creatures (crewing a Vehicle, convoke, activated abilities that cost a tap) buys another scry on top. The life is the smaller half. A single point rarely swings a game, but filtering the top card of your library each turn is the kind of advantage that accrues quietly, smoothing your draws while the Cleric keeps swinging. It sits in white's long line of small clerics that pair marginal lifegain with a second, more useful effect, but hanging the trigger on the tap event rather than on entering the battlefield or an activated cost is what turns a one-time perk into a recurring one. The 2/1 body keeps the whole thing modest: it trades down to almost any removal and can't hold the ground the turn it swings, so the value only flows while it's alive and pointed forward.

Samite Herbalist (dmu)
DMU · #31common
Pricing
Normal: $0.24
Foil: $0.21
Oracle Text

Rules text

Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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