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Moxonomy

Samite Healer

Creature — Human Cleric1 generic manaWhite mana

Tap each turn, erase one tick of incoming damage from anywhere on the board: that is the entire job of this 1/1 body, and it doubles as one of early white's clearest statements about what the color was supposed to be doing. Read as a rate card it is indefensible; read as a thesis statement it is precise. White's identity in those years was built around prevention as a distinct resource from removal, and the Healer is the load-bearing common in that argument, the card that drew the line between answering a threat and blunting it. The one-per-turn cadence keeps the effect legal at two mana: you cannot stack the ability, you cannot bank it for later, you cannot point it at a single big burn spell and walk away whole. You get one point, every turn, forever, and the game has to be the kind of game where that matters. Damage prevention as a mechanic has been quietly deprecated over the decades, displaced by lifegain, by toughness buffs, by hexproof and ward, which leaves the Healer as a record of a design philosophy the game has largely walked away from. The Samite priesthood went on to become a recurring flavor anchor for white's healer caste, but the mechanical lineage mostly ends here.

Samite Healer (4bb)
4BB · #47common
Pricing
Normal: $0.14
Foil: $0.33
Oracle Text

Rules text

Tap: Prevent the next 1 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

21 sets
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