Skip to content
Moxonomy

Samite Alchemist

Creature — Human Cleric3 generic manaWhite mana

A textbook case of damage prevention designed by someone afraid of its own protective ability, defending a creature by half-killing it. The cost structure tells the whole story: two white mana plus the tap, then the creature you shield taps as well and skips your next untap step. Four damage prevented is a real number for the era, but the card charges for it twice (once in mana, once in the protected creature's availability) and stacks a delayed tax on top. Where a clean prevention effect like Healing Salve trades mana for damage and nothing else, this one mortgages two creatures' turns: the Alchemist sits there tapped, and so does whatever it just protected. That makes it a defensive engine that cannot defend an attacker or a blocker for long, because the act of protecting taps the protected creature and keeps it tapped through your next untap step. The 0/2 body is no accident; it is built to crouch behind the activation, not contribute to it. The friction valve is set so tight that the protection rarely earns its own setup. It reads as a designer hedging against repeatable damage prevention being too strong, then over-correcting until the safety becomes the limitation.

Samite Alchemist (hml)
HML · #13acommon
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

White manaWhite mana, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close