Sami, Ship's Engineer
Tapping a creature is normally a cost you pay to get something else: to swing, to crew a Vehicle, to tap a mana dork for a spell. This design flips that arithmetic, treating the tapped state as the payout rather than the price. If your board is sufficiently committed when your end step arrives (a threshold of tapped bodies), a 2/2 Robot shows up for nothing. That clause quietly serves two play patterns that rarely coexist on one card: a wide aggressive board that swung out and left its attackers tapped, and a tap-fueled artifact shell running crew and convoke, where tapping is the entire economy. The 2/4 is sized to reflect that dual role, tough enough to attack into open air and live, then contribute to its own condition on the way home. The engine stays honest through the demand for recommitment every turn: tokens untap on your next untap step like anything else, so a Robot only counts toward a later end step if you tap it again by crewing, attacking, or activating something. No committed board, no Robot; the payoff never idles. And because the Robots are themselves bodies that can crew and tap, the loop feeds the same behavior that produced it, one token at a time. The condition being a raw count of tapped creatures rather than a keyword or an attack is precisely what makes this an anchor to build around instead of a stat line.
