Skip to content
Moxonomy

Salvaged Manaworker

Artifact Creature — Construct2 generic mana

Most fixing artifacts pay for color access with a rate cut; this one pays with two separate frictions that push it away from acceleration entirely. The ability costs 1 generic mana to produce one mana of any color, so it nets nothing: it is a filter, a way to turn a colorless mana into the right color, not a source of extra mana. And it can only fire once each turn, which closes the door on the trick that untapped rocks live for, chaining or doubling into a spike. What that leaves is a color-smoother stapled to a body, and the body is the actual selling point. A 1/3 blocks early aggression in a way no inert mana rock ever will, and the toughness lets it hold a lane deep into the midgame long after the fixing has stopped mattering. The design commits to the trade cleanly: it will never enable a fast start or a burst turn, but it also refuses to rot into a dead draw, since it is still a creature that can chump, trade up, or serve as an artifact for anything that counts them. This is fixing built for the grind rather than the curve, defensible when the plan is to trade resources across many turns and the accelerant slot needs to keep contributing once its color job is finished.

Salvaged Manaworker (dmu)
DMU · #237common
Pricing
Normal: $0.07
Foil: $0.05
Oracle Text

Rules text

1 generic mana: Add one mana of any color. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close