Salvage Titan
A 6/4 that costs no mana to cast as long as you have three artifacts to feed it, and three more in the graveyard to buy it back: this is a body designed to be a resource rather than a card. The alternative cost turns the creature into the back half of a sacrifice loop, where artifacts go in and a recursive beater comes out, and the graveyard clause exiles three more artifacts to put it right back in your hand for the next round. That doubled appetite for artifacts is the whole design proposition. It earns its keep only in a deck that treats artifacts as ammunition: token-makers, cheap fodder, and sacrifice payoffs that care about the act of sacrificing rather than what gets fed. The Golem is less a threat you cast than a valve you build a machine around, the piece that converts a glut of disposable permanents into repeatable triggers and a reusable six-power swing. Its mana cost is almost vestigial; the card assumes you will rarely pay it, and the printed value matters mostly as a reminder of what you are choosing to skip. What makes it durable is that it scales with the surrounding artifact density rather than competing with it, rewarding the exact kind of board that would otherwise have nowhere to spend its surplus.

