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Moxonomy

Salt Marsh

Land

The tapland tax in its plainest form: enter tapped, then produce one of two colors forever after. This is the gainland-and-bounceland era's middle child, the dual that asks for nothing (no life, no fetch, no second land in hand) and gives back nothing but the colors and a turn of tempo. It belongs to the cycle of allied-color taplands that core sets leaned on for years to fix two-color manabases at common, before the tango lands and the painless duals of later design pushed them out. The flavor of the restriction is honest: you pay the entire cost up front, on the turn it arrives, and from then on it is indistinguishable from an untapped dual. That makes the cost front-loaded rather than recurring, which is exactly why these aged out of serious play once Wizards decided a tapped land on turn one was a real liability worth designing around. As fixing, Salt Marsh is the Dimir entry, a blue-and-black source in one slot for decks that could afford to stumble once early. Its design says less about what it does than about a moment in the game's history when "enters tapped" was considered a fair price for a two-color source, and the long arc of land design has been about quietly walking that price back.

Salt Marsh (scd)
SCD · #316uncommon
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Black mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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