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Moxonomy

Sai of the Shinobi

Artifact — Equipment1 generic mana

Most Equipment charges a tax every time you want to move it: the equip cost is the friction that keeps a suited-up creature from simply respawning its bonus after a board wipe. This one waives that tax under one condition, letting the +1/+1 hop onto each new creature as it enters, free of the equip cost, so long as the flow of bodies keeps coming. That reframes what the card is for. It is not a piece of gear you invest in and defend; it is a token buff that follows the parade, sticking to whatever entered most recently and asking nothing for the transfer. In a deck built to flood the board (recurring tokens, blink loops, cheap reanimation) the attach trigger fires turn after turn, and the modest stat bump compounds because it is always landing where the tempo is. The equip cost still exists for the cases the trigger cannot cover: reattaching after a sweeper, or moving the buff onto a creature already in play rather than a fresh arrival. The design is a quiet inversion of the usual Equipment math, trading up-front equip taxes for a cheap cast and free attaches, and betting that a wide, churning board will exploit those free attaches often enough to come out ahead.

Sai of the Shinobi (a25)
A25 · #230uncommon
Pricing
Normal: $0.32
Foil: $2.89
Oracle Text

Rules text

Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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