Sagittars' Volley
Green's oldest weakness is the sky, and this is the color-pie-honest answer to it: not a broad removal spell but a specialist that only speaks when the target has flying. The design walls off the top of green's color pie (green kills fliers, it does not kill everything) by making the destroy clause conditional on evasion, then stacks a rider that punishes an opponent's entire aerial board with a point of damage. That second clause is where the card stops being a Naturalize-for-birds and starts asserting a strategic function: a two-for-one against token fliers, a mop-up against a swarm of 1/1 spirits or faeries, and, at instant speed, an ambush during the declare-attackers step when the flying deck has committed its board to the air. What makes the card more than its rules text is how narrowly it is aimed: green gets to answer the archetype that has beaten it for the entire history of the game (evasive fliers going over the top of a ground stall), but only that archetype, and only when the opponent has walked into it. The instant-speed window is the whole trick; the punisher clause turns a routine block into a board sweep the moment the flying deck taps out to attack. A dead card against a grounded board is the price green pays for finally getting to shoot down the sky on its own terms.
