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Moxonomy

Sages of the Anima

Creature — Elf Wizard3 generic manaGreen manaBlue mana

The trade here is precise: you swap raw card-draw fidelity for creature-density filtering. Every draw stops being a single card and becomes a dig through three, with the noncreature cards (lands, removal, your other spells) sliding politely to the bottom. That makes this less a draw engine than a creature-summoning conveyor belt, and it means the cards it returns are guaranteed bodies. The cost is structural rather than incremental: you no longer draw lands off the top, so it punishes you for missing your drops as readily as it rewards a creature-stuffed deck. The replacement-effect wording is also where the wrinkle lives, because it rewrites every draw you would take, not just your draw step: a wheel, a cantrip, an extra-draw spell all funnel through the same three-card filter, and your noncreature half of the deck becomes effectively invisible to your hand. In a deck built almost entirely of creatures, it approximates a steady stream of fresh threats; in anything balanced, it starves you of the answers and lands you actually drew toward. That self-imposed deckbuilding tax is the whole design: it asks you to commit to a creature-saturated shell before it will function, and the more disciplined that commitment, the closer the conveyor runs to pure card advantage.

Sages of the Anima (arb)
ARB · #103rare
Pricing
Normal: $0.35
Foil: $0.68
Oracle Text

Rules text

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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