Sage of the Falls
The looting engine attached to a creature-type trigger is an old idea, but the wrinkle here is the exclusion clause: only your non-Human creatures pull the string, and the Merfolk Wizard body counts itself. That makes the card less a payoff for creatures broadly and more a reward for boards built out of anything that isn't a Human. The loot is symmetrical in the way looting always is (draw, then discard), so it feeds a graveyard as readily as it fixes a hand, and the "may" gives you the out when you have nothing worth pitching. The 2/5 body does the load-bearing work: five toughness on a five-mana engine is built to survive the ground stall it wants to sit behind, buying the turns a card-filtering engine needs to matter. What keeps the value honest is that the trigger fires on entry, not on attack or death, so each loot is front-loaded to the moment a creature arrives; go wide across a few turns and the loots stack up, but there is no recursion, no repeatable sacrifice loop baked in. What it offers is a rate of card selection tied to a tribal restriction, sitting in the lineage of enters-trigger engines that turn a token stream or a tribal deck's creature count into raw card churn.

