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Moxonomy

Safewright Cavalry

Creature — Elf Warrior3 generic manaGreen mana

The anti-block clause is the quieter of its two jobs, but it shapes how the body fights: capping blockers at one creature means a defender who wants to survive has to bring something worth four power to the exchange, while a defender who wants to chump wastes only a single body doing it. That is honest ground-pounder pressure, a beater priced to trade up. The second dimension comes from the pump line, a generic activation that reaches any Elf you control rather than pointing only at itself. It splits the card cleanly across a game's phases: it attacks in the early midgame, then converts a full grip of surplus mana into repeatable combat swings once the board stalls, aiming the +2/+2 at whichever Elf most needs to punch through or survive a block. The steep five-generic cost is the weight that keeps the pump honest; a temporary boost that expensive is a mana sink only tribal boards with real acceleration can lean on, which stops it from becoming a free every-turn threat in an ordinary game. The result is a creature that pressures on its own and a payoff for going wide on Elves, without asking you to commit to either mode when you build the deck.

Safewright Cavalry (ecl)
ECL · #191common
Pricing
Normal: $0.12
Foil: $0.12
Oracle Text

Rules text

This creature can't be blocked by more than one creature. 5 generic mana: Target Elf you control gets +2/+2 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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