Safewright Cavalry
The anti-block clause is the quieter of its two jobs, but it shapes how the body fights: capping blockers at one creature means a defender who wants to survive has to bring something worth four power to the exchange, while a defender who wants to chump wastes only a single body doing it. That is honest ground-pounder pressure, a beater priced to trade up. The second dimension comes from the pump line, a generic activation that reaches any Elf you control rather than pointing only at itself. It splits the card cleanly across a game's phases: it attacks in the early midgame, then converts a full grip of surplus mana into repeatable combat swings once the board stalls, aiming the +2/+2 at whichever Elf most needs to punch through or survive a block. The steep five-generic cost is the weight that keeps the pump honest; a temporary boost that expensive is a mana sink only tribal boards with real acceleration can lean on, which stops it from becoming a free every-turn threat in an ordinary game. The result is a creature that pressures on its own and a payoff for going wide on Elves, without asking you to commit to either mode when you build the deck.
