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Moxonomy

Safehold Duo

Creature — Elf Warrior Shaman3 generic manaGreen or White mana

Two triggers, two colors, and a single defensive body waiting to be activated by either one. Cast a green spell and this 2/4 swells for the turn; cast a white spell and it picks up vigilance until end of turn. Apart, neither does much, and both bonuses vanish when the turn ends. Together, on a turn where you sling one of each, they convert a wall into a 3/5 that swings and still holds the ground behind it. The flexible colored pip in the cost is the giveaway about who this was built for: a deck splitting its spells evenly between the two colors, emptying its hand in bursts rather than trickling out one spell per turn. A grindy attrition shell that casts a single mono-colored spell a turn never sees both modes fire, and that is the wager the design makes: it pays out for volume, not patience. It belongs to a small cycle of two-headed creatures that each reward casting in a particular pair of colors, pairing each color's spells with an effect that color naturally cares about (growth for green, staying back for white). This one is the most coherent of the group, because the two triggers point at the same fantasy from opposite ends: green turns it into a threat, white keeps it from having to choose between attacking and defending.

Safehold Duo (shm)
SHM · #238common
Pricing
Normal: $0.13
Foil: $0.60
Oracle Text

Rules text

Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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