Saddle of the Cavalier
The +3/+3 is generic buff math; the evasion clause is the part worth reading. "Can't be blocked by creatures with power 3 or less" is a threshold gate rather than the blunt "can't be blocked" of true unblockable Equipment, and it keys off the board rather than the equipped creature: a table clogged with mana dorks, small tokens, and utility one-drops simply cannot chump the wearer, while a single beefy blocker still stops it cold. That makes it a deliberately soft form of evasion, one that punishes the go-wide small-creature boards it most often faces and folds against decks built around fewer, larger bodies. Because the gate reads the blocker's power and never the attacker's, the +3 power the Equipment grants does nothing to widen the evasion; that size bump is purely about how hard the creature hits, not what it slips past. It reads as a green take on trample-adjacent aggression: where trample spills excess damage through a chump, this refuses the chump entirely from anything below the line. The equip cost matches the casting cost at three mana, so moving it around a board every turn is a real re-investment rather than a token tax, which keeps a cheap swing-enabler from floating freely between threats without cost.
