Sacred Wolf
Three mana for an untargetable beater, and the math hinges entirely on that single point of toughness. A 3/1 dies to anything that pings, to a 1/1 in combat, to a sweeper that never needs to name it. Hexproof does not make this creature durable; it makes it unkillable by the one-for-one removal that would otherwise erase a green threat before it does anything. That gap is the whole design. The protection only matters once you have committed cards to it: hang an aura, bolt on equipment, and an opponent who built their interaction around spot removal discovers they have no answer except a chump block or a race. This is the narrow lane the hexproof-carrier archetype lives in, the same one Slippery Bogle and its kin would occupy at a lower cost and with fewer compromises. What keeps this version honest is the absence of upside: no trample to push damage past a blocker, no evasion to dodge one, just a fragile body large enough to threaten and small enough that any creature can stand in front of it. A common-tier statement that your removal does not work here, with none of the tools to make that statement lethal on its own.

