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Moxonomy

Sacred Fire

InstantRed manaWhite mana

Two damage and two life at instant speed is a fair rate, roughly what a two-color removal-plus-lifegain spell has always cost. The flashback is where the design actually spends its ink: a second copy for six mana out of the graveyard, tacking another two life onto another two damage, so the card asks to be cast twice across a game rather than optimized for a single big turn. That structure is what pins it to a specific job. It is not a finisher and not a tempo play; it is attrition insurance for the midrange mirror, where four points of damage and four points of life spread across two casts is exactly the arithmetic that decides races that come down to nothing. The exile clause that ends every flashback card caps that at two uses, which is the balancing pressure here: the effect is repeatable but finite, so it slows a grind without ever locking one down. Boros as a color pair rarely gets recursion, since white and red both traffic in one-shot burn and combat, and a burn spell that answers a small threat, stabilizes a life total, and then does it again from the yard is the kind of long-game tool those two colors usually have to reach outside their identity to find.

Sacred Fire (mid)
MID · #239uncommon
Pricing
Normal: $0.26
Foil: $0.30
Oracle Text

Rules text

Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback 4 generic manaRed manaWhite mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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