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Moxonomy

Sabotender

Creature — Plant1 generic manaRed mana

Landfall damage converts your manabase into a clock, and this one prices that clock at two mana. Every fetch, every ramp spell, every extra land off the top burns each opponent for one while the plant sits back racking up its slow work. What makes the pairing unusual is the color. Landfall payoffs that reward flooding are green ramp furniture; handing the effect to a red aggressive slot inverts the usual math, because red is the color that most hates drawing lands late. Here the excess land, normally a dead tempo cost, folds back into damage aimed straight at life totals: a small, repeatable way for an aggressive deck to profit from the one resource it is otherwise punished for accumulating. The reach is the odd note, and it is deliberately a trade rather than a wall: at one toughness this thing does not survive an air raid, but it can take a flier down with it, forcing an unfavorable swap out of an opponent who would otherwise fly over a ground-based red deck untouched. It contributes in both directions without committing to a combat it wants to lose. The tension baked in is durability: the land drops stop mattering the instant the plant leaves the battlefield, so the deck is racing to bank as much incidental burn as it can before the opponent finds an answer to a two-mana 2/1.

Sabotender (fin)
FIN · #153common
Pricing
Normal: $0.23
Foil: $0.41
Oracle Text

Rules text

Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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