Saber-Tooth Moose-Lion
A 7/7 with reach is a big body priced at the top of the fair-green curve, but the design decision worth noticing is the escape hatch stapled to the bottom. Six mana for a creature whose only defensive utility is blocking fliers is a gamble on your draw finding a game state that wants it; forestcycling for two turns that gamble into a guaranteed land. The card plays both roles at once: it is the fatty you cast when the board wants a wall and a clock, and the fixing you pitch when you are one land short and the board is not asking for a beater. That split is the oldest lever in green's design toolbox, the same tension the whole cycling-land-fetcher family has worked: a spell whose worst-case floor is "shuffle up a Forest" is nearly impossible to make dead in hand. What keeps this one honest is that the reach earns its keep. A groundpounder of this size with no defensive utility would be a liability against the air, and the cycling clause would read as an apology for a clunky top-end. Giving it reach lets the body do real work the moment you commit to casting it, so the cycling ability reads as insurance on a card that already wants to be cast rather than a consolation prize for one that does not.
