Rysorian Badger
Green graveyard hate is already an oddity; this one wears its strangeness in the cost structure. To exile from the defending player's graveyard, the 2/2 has to swing into an open lane and go unblocked, and the trigger resolves during the declare-blockers step, well before any damage could land. The price for the effect is the damage itself: choose to exile, and the body assigns nothing that turn. The trigger reads like an attack but functions as a tax on attacking. You point the creature at an empty lane, and instead of two points of pressure you get incremental graveyard disruption plus a trickle of lifegain pegged to how many cards you strip, the body dealing zero. That is an unusual conversion: aggression spent to buy maindeck graveyard interaction in a color that historically had almost none. The card wants to attack but does not want to win the race, a design at war with the creature type printed above it. The effect sits behind a stack of conditions (be unblocked, choose to exile, forgo damage) until the payoff barely justifies the setup. What survives is the conceptual seed: graveyard hate folded into the combat step rather than a dedicated spell, and lifegain scaled to how much of an opponent's bin you can remove. The mechanism is sound even where the rate is not, which is why it reads less like a forgotten rare and more like a first sketch of an idea green never seriously revisited.
