Rustspore Ram
Built for an era that turned an entire set into a toy box of Equipment, the destroy-target-Equipment clause is what strips a Bonesplitter off an attacker or knocks a Loxodon Warhammer out of a stalled board, and it leaves a body behind to keep blocking afterward. The 1/3 frame does more work than it looks: it walls the small creatures cheap Equipment was meant to push through, so the Sheep earns its keep on entry and again in combat. As color-pie work it sits oddly, since artifact destruction usually lives in green or red, but this design parcels some of that hate out to a colorless creature instead. The real lever is the enter-the-battlefield shape, which rewards blink and reanimation in any deck that wants repeated Equipment removal welded to a recurring body. Mind the wording, though: the trigger is mandatory, not optional. With no enemy Equipment on the board you are still forced to destroy a legal target, which means your own Equipment if that is all there is. That clause is the honest cost of bolting a removal spell onto a creature: the answer is always live, even when the only thing to answer is your own gear, so the Ram is at its best when Equipment is genuinely the problem rather than a convenience you would rather keep.
