Rust-Shield Rampager
Green usually fights through a stalled board by out-sizing it: trample, a bigger body, an alpha strike that trades. This 4/4 takes a different route, refusing to be blocked by anything with power 2 or less. That reads as a modest restriction until you count what actually clogs a ground stall: mana dorks, token swarms, the disposable one-drops green so often finds itself attacking into. All of them wave the beater through without needing trample or a named evasion keyword that would change which blockers or removal matter. It is a green attacker built for the exact board state green tends to lose to. The Offspring cost sharpens the point rather than just widening the body. Pay the extra mana and the 1/1 copy inherits the same can't-be-blocked-by-power-2-or-less clause, so even at a single power it slips past the same crowd the parent ignores. You are not doubling stats (the token keeps almost none), you are doubling the damage that leaks through a floor of small blockers. Against a wall of cheap bodies, that second unblockable point often justifies the surcharge on its own. What the design forces onto the defender is a real decision: hold up a genuinely sized creature or eat the hit. A spare token blocker no longer answers a swing, and if the board has nothing bigger to spare, four (or five, with the copy attacking) connects clean.
