Rushblade Commander
Haste-granting lords are old news, but almost every one of them phrases its grant "creatures you control." This Azra warlord reaches further, extending haste to Warriors across an entire alliance, which only makes sense once you notice the effect was written for a format where you and a partner share one board and pool your attackers. A Warrior your teammate casts swings the turn it hits the battlefield, regardless of who played it. The static ability is the whole reason to run the card; the 2/2 Rakdos body is replaceable and mostly there to anchor the anthem to something. On a solo board the grant does the work of any ordinary haste lord and no more: it speeds up your own creatures, which is fine but hardly novel. The payoff arrives when the haste crosses to your partner's side: two aggressive Warrior curves, drawn and cast independently, collapse into one synchronized alpha strike neither deck could have assembled alone. Strip out the team clause and this is a marginal tribal piece. With it, it becomes purpose-built for cooperative play, one of the rare designs written for the two-player-team table rather than adapted to it after the fact.
