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Moxonomy

Rush of Battle

Sorcery3 generic manaWhite mana

The four-mana team pump is a mathematically awkward category, and this one tries to solve the awkwardness by stapling a tribal payoff onto the back. A flat +2/+1 across the board is a fine alpha-strike enabler, but at sorcery speed and four mana it competes with overrun effects that simply end the game; the reward for the extra cost has to come from somewhere. Here it comes from the Warrior rider, which turns the swing into a swing of life totals. The +2/+1 inflates the attack, the lifelink turns that inflated combat damage into life, and a wide Warrior board can vault a player out of burn range in a single turn rather than just connecting for lethal. The split is deliberate: every creature gets the buff, but only the Warriors gain lifelink, which pushes the card toward a board built around the type instead of a generic go-wide deck splashing white. That makes it a narrower tool than a pure anthem, and a more focused one. It is not asking to be the finisher in any creature deck; it is asking to be the finisher in a Warrior deck specifically, where the lifelink line matters more than the raw extra power.

Rush of Battle (ktk)
KTK · #19common
Pricing
Normal: $0.05
Foil: $0.49
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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