Rush of Battle
The four-mana team pump is a mathematically awkward category, and this one tries to solve the awkwardness by stapling a tribal payoff onto the back. A flat +2/+1 across the board is a fine alpha-strike enabler, but at sorcery speed and four mana it competes with overrun effects that simply end the game; the reward for the extra cost has to come from somewhere. Here it comes from the Warrior rider, which turns the swing into a swing of life totals. The +2/+1 inflates the attack, the lifelink turns that inflated combat damage into life, and a wide Warrior board can vault a player out of burn range in a single turn rather than just connecting for lethal. The split is deliberate: every creature gets the buff, but only the Warriors gain lifelink, which pushes the card toward a board built around the type instead of a generic go-wide deck splashing white. That makes it a narrower tool than a pure anthem, and a more focused one. It is not asking to be the finisher in any creature deck; it is asking to be the finisher in a Warrior deck specifically, where the lifelink line matters more than the raw extra power.
