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Moxonomy

Rupture Spire

Land

The deal here is a tax laid on top of a tax. A five-color manabase wants any-color sources, and this offers the cleanest one imaginable: tap for whatever you need, no restrictions on color. The cost is paid twice. First the land enters tapped, surrendering the turn you play it. Then a second toll arrives immediately: pay 1 generic mana or the land sacrifices itself, meaning the "free" zero-cost land actually costs you a generic mana and a tempo beat the moment it enters. That sacrifice trigger is the real balancing mechanism, and it punishes a stumbling opening more than a stable one. Drop this on turn one with no other mana and you cannot keep it; deploy it later when you have a spare mana to spare and it sticks for the rest of the game. The design slots into a long line of any-color lands that pay for their flexibility with friction, from the painless-but-conditional duals to the various tapped-and-taxed fixers that came after. Rupture Spire sits at the punishing end of that spectrum: it asks for the most up front and gives back the most reliable color access in return. It is fixing for decks that have abandoned the idea of a smooth curve and decided that hitting every color matters more than hitting it on time.

Rupture Spire (cmd)
CMD · #285common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, sacrifice it unless you pay 1 generic mana. Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

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