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Moxonomy

Running Is Useless

Scheme

The genius of an Archenemy scheme card is that it prices its own power in table politics rather than mana, and this one hides its cost inside a single word: "different." Set it in motion and you can wipe out any number of creatures at once, but only if each has a distinct mana value, which turns a would-be board sweep into a puzzle about the board that actually exists. A crowd of dorks and tokens sharing a converted cost of one collapses down to a single kill; a spread of a two-drop, a four-drop, and a six-drop lets you erase the whole spine of someone's plan. The constraint rewards a battlefield with varied curves and punishes symmetry, which means the archenemy player is reading the table's mana values the way a combat-math player reads toughness. It sits in the tradition of destruction effects gated by a sorting rule rather than a color or a target type, closer in spirit to the "one creature of each" clauses than to a flat wrath. That gating is what keeps a free, no-mana-cost destroy spell from being a blank check: the scheme deck already runs on the multiplayer handicap, so the fun is in the selection, not the raw reach.

Running Is Useless (dsc)
DSC · #356common
Pricing
Normal: $0.61
Foil:
Oracle Text

Rules text

When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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