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Moxonomy

Runes of the Deus

Enchantment — Aura4 generic manaRed or Green mana

This Aura reads the color of whatever it lands on and pays out by identity rather than by what you spent to cast it. Stick it on a red creature and you get +1/+1 plus double strike; stick it on a green one and you get +1/+1 plus trample. The clever part is that the two clauses are not exclusive, and the checks are continuous: a permanent that is both red and green at once satisfies both conditions, stacking the +1/+1 bonuses and carrying double strike and trample together. That turns a connecting attacker into a damage funnel, and it makes the card a reward structure built squarely around the gold and hybrid creatures of its color pair, where a single body unlocks the whole effect through what it is rather than any decision at the time of casting. The catch is the one every heavy Aura wears: five mana committed to a creature, and a single removal spell answers both the creature and the enchantment at once, with no way to redirect the value once it has resolved. This is a build-around in the most literal sense, its ceiling gated entirely by how many of your creatures happen to be both colors at the same moment.

Runes of the Deus (shm)
SHM · #215common
Pricing
Normal: $0.34
Foil: $4.92
Oracle Text

Rules text

Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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