Runehorn Hellkite
A Wheel of Fortune that spends a few turns attacking before it goes off. The flying body is unremarkable for a six-mana Dragon, and that is deliberate: the real payload waits in the graveyard. Once the Dragon dies or gets pitched, its controller can pay to exile it from the yard and fire a symmetrical mass-draw, everyone discarding their hand and drawing seven. That exile clause is the load-bearing restriction. It makes the wheel a single shot rather than a renewable button: the trade is that the card leaves the game once spent, so there is no looping this refuel. The from-the-graveyard timing is the rest of the pivot. Conventional wheels demand an up-front investment before they resolve; here the draw waits in your own yard, parked until you have already emptied your hand and a fresh seven matters most. Because the effect discards everyone's hand first, the value is best captured when your own hand is already spent, which is precisely the state the Dragon leaves you in after it has traded in combat. The symmetry keeps the rate honest, since the topdeck reset helps every opponent too, so the effect favors a deck that can convert a new hand faster than the table rather than one that simply wants more cards. Read it less as a creature with a stapled spell and more as a delayed, one-use reset valve that happens to wear wings.


