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Moxonomy

Runeflare Trap

Instant — Trap4 generic manaRed manaRed mana

Hold up a single red mana and wait for the opponent to do your math for you. This is a punisher tuned to a precise trigger: the moment someone draws three or more cards in a turn, a six-mana instant nobody would ever cast collapses to a token price, and the damage scales with the fat hand that same explosive turn just produced. The cruelty is that the trigger and the payload come from the same source. The engines that combo and control decks are built on (the cantrip chain, the big draw spell, the wheel) are exactly what arms this card and stocks the hand it then burns to the face. A turn that draws three almost always leaves a loaded grip, so the more an opponent leans on their card economy, the larger the bolt waiting for them. At full cost it is dead weight; at the single-red discount it is a near-free interrupt aimed at the kind of overextension it was designed to answer. Everything hinges on reading the draw before it happens and keeping that one red mana untapped, which is the bet every Trap asks: spend nothing in tempo for most of the game, then cash in the instant the opponent's own advantage turns into a target.

Runeflare Trap (zen)
ZEN · #146uncommon
Pricing
Normal: $0.21
Foil: $3.32
Oracle Text

Rules text

If an opponent drew three or more cards this turn, you may pay Red mana rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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