Skip to content
Moxonomy

Rune-Sealed Wall

Artifact Creature — Wall2 generic manaBlue mana

Blockers that also do work are the design compromise blue keeps returning to, and this one folds card selection into the stall. A 0/6 stops nearly anything on the ground while asking for no combat commitment, but the body alone is inert: the tap ability is what earns it a slot, letting each turn's stonewalling double as a peek at your next draw and, when that card is dead, a way to bin it. That surveil-per-turn cadence turns a purely defensive body into a slow filter, smoothing draws in a deck that wants to survive to a later plan and feeding a graveyard for whatever wants fuel. The artifact type line does quiet extra work: it makes the wall a target for artifact recursion and a payoff for artifact-count effects, widening the pool of decks that can justify a creature whose whole job is to sit still. The cost is speed. Defender means it never trades in initiative, and one surveil per turn is a trickle, not a faucet, so the card asks a patient pilot to bank small increments of selection across many turns rather than cash in at once. A low-glamour engine piece for the long game, offering a floor against aggression on one axis and a steady hand over your library on the other.

Rune-Sealed Wall (fdn)
FDN · #49uncommon
Pricing
Normal: $0.19
Foil: $0.19
Oracle Text

Rules text

Defender Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close