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Moxonomy

Rune of Protection: Red

Enchantment1 generic manaWhite mana

Color-specific damage prevention had a chronic flaw since the earliest sets, when the Circles of Protection set the template: against an opponent running no red, the card was simply a blank you had already committed a deck slot to. The Rune cycle solves that liability by grafting cycling onto the prevention shell, so the dead-draw scenario becomes a discard-and-redraw instead of a permanent stranded in your opening hand. The prevention itself is single-instance rather than a continuous shield: each white mana stops one upcoming burst of red damage from a source you name, so against a sustained assault you keep paying to stay ahead. That granularity buys the flexibility, and it pushes the card toward defensive tech rather than a hard lock. The structural cleverness lives in the cycling clause, which absorbs the work that mulligan decisions and sideboard slots otherwise have to do: a hate card that refuses to be a dead card, since its worst outcome is still a cantrip. It is a modest, well-balanced design, and the lesson it taught (give a narrow answer an escape hatch) has echoed through countless conditional cards since.

Rune of Protection: Red (usg)
USG · #40common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

White mana: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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