Rune of Flight
Cheap Auras carry a structural liability that has dogged them since the earliest sets: they trade a card for an effect, so any removal aimed at the enchanted creature nets a two-for-one. The cantrip stapled to the front is the fix. By drawing a card the moment it resolves, this settles its own card economy up front, so if the creature it sits on dies later, you have already broken even on paper. What remains is a small evasion grant for two mana, exactly the kind of low-stakes value that survives being blown out. The flexibility clause is the quieter piece of the design: it enchants any permanent and knows what to do whether that permanent is a creature (which gains flying) or an Equipment (whose bearer gains it). The Equipment mode is the wrinkle that lifts it above a plain evasion Aura, letting the flying live on a piece of gear that migrates between bodies rather than dying with a single host. The cycle it belongs to runs on this pattern of a cantrip bolted to a modest evergreen buff; this is the evasion member, a way to push through the last points of damage or lift a blocker off the ground without spending a real card to do it.
