Skip to content
Moxonomy

Run Amok

Instant1 generic manaRed mana

Two untapped lands and this in hand rewrite the attack step into a bluff: every block the defender considers becomes a potential two-for-one, since the creature they trade into can suddenly punch through and survive. That pressure is the whole point of restricting the buff to an attacking creature. You cannot hold Run Amok back as a Giant Growth surprise on defense, so it commits fully to the offensive plan it was built for. The +3/+3 jump is enough to push a midsize attacker past most blockers and into lethal range, and the trample rider turns a chump-block into a wasted turn for the defender. The comparison to the Giant Growth lineage is instructive precisely because the stat line is identical: same +3/+3 boost, one more mana. What the extra cost buys is trample and nothing else, which tells you exactly how red prices the ability to make combat math inescapable. The older card gives you a flexible pump at any time; this one narrows the window to the attack and spends the difference on removing the defender's out. It is a pump spell that refuses to be defensive, and every line of its text is bent toward closing a game rather than saving one.

Run Amok (khm)
KHM · #147common
Pricing
Normal: $0.22
Foil: $0.20
Oracle Text

Rules text

Target attacking creature gets +3/+3 and gains trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close