Rummaging Goblin
Looting put on legs, with all the friction that body implies. The engine at the core of this Goblin is one of red's oldest: pay a card out of your hand, then dig for a fresh one off the top. The order matters. You commit the discard first as the cost, and only then draw, which makes the ability a true rummage rather than the dig-then-pitch of an effect like Faithless Looting. The tax is steeper still: summoning sickness and the tap mean the engine never fires the turn it lands and only once per turn cycle thereafter, a deliberate brake that separates this from the burst card filtering a one-shot spell provides. The 1/1 frame does its own balancing work. A body this fragile dies to almost anything and contributes nothing in combat, so the card pays for its grindy upside by being trivial to remove and easy to ignore. Where it earns a seat is in decks that treat discard as fuel rather than tax: stocking the graveyard with reanimation targets, turning on madness or flashback, or simply trading dead cards for live ones across a long game. It is the slow, sustainable cousin of the loot effect, a steady valve rather than an explosion, and a clean template for the creature-bound rummagers that followed it.





