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Moxonomy

Rumbling Slum

Creature — Elemental1 generic manaRed manaGreen manaGreen mana

The price for a 5/5 at four mana is paid every single turn, and the card itself collects it: one damage to each player, you included, on the upkeep before you ever swing. That self-inflicted clock is the whole conceit. A symmetric pinger that costs both players equally would just be filler; the design twist is that the damage is yours to recoup. You are the aggressor, so you set the race, and a 5/5 closes a game far faster than a one-point upkeep tax burns through your own twenty. The body has to be oversized precisely because the ability is a liability: if the creature were merely good, the ping would make it bad, so it has to be a beating that the slum's own grumbling can't quite undercut. It is a design built for the deck that was already planning to win before its own life total mattered, where the shared damage closes both ends of the gap and the green-red colors point you straight at the fast curve that gets there first. Left to stall, it kills you on schedule, which is the honest cost of putting a 5/5 in front of you for four. Few creatures wear their downside this plainly, and fewer still make it the engine of the threat rather than a footnote to it.

Rumbling Slum (hop)
HOP · #93rare
Pricing
Normal: $0.37
Foil:
Oracle Text

Rules text

At the beginning of your upkeep, this creature deals 1 damage to each player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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