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Moxonomy

Rumbling Rockslide

Sorcery3 generic manaRed mana

Removal that scales with your own resource development, which is a strange design axis for red: the color that usually pays a flat rate to burn a flat number. Here the payment is temporal rather than mana-based. Cast it on turn four and you kill a four-toughness creature; cast it later, off a deck that stacks land after land, and you are answering things burn was never meant to touch. The friction is right there in the sequencing: the spell wants you to have done nothing but hit land drops, so it competes for the exact turns and mana you would rather spend developing a threat. It is a ramp payoff dressed as removal, which is why it belongs in decks that were going to sink resources into lands anyway (landfall shells, big-mana ramp) rather than in a lean tempo build that would just play a cheaper, unconditional answer. The comparison point is any red removal spell with a fixed damage number: those tell you exactly what they kill the moment you deckbuild them, while this one refuses to commit until the board state is known. That uncertainty is the cost of the ceiling. Sorcery speed seals the bargain, denying it the combat trick and end-step flexibility that would make an X-style effect genuinely dangerous.

Rumbling Rockslide (lci)
LCI · #163common
Pricing
Normal: $0.04
Foil: $0.04
Oracle Text

Rules text

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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