Rumbling Aftershocks
The reward sitting on the other side of multikicker. Standard kicker only ever fires once, so an enchantment that scales damage to the number of times a spell was kicked is built to chase the rarer cards that let you pay kicker repeatedly. That makes this a payoff with a deliberately thin set of enablers: the multikicker spells in print define exactly how hard it hits, and absent them the trigger registers a single kick for one point. It is a static engine waiting on the right input, which is a curious tension for a five-mana enchantment that contributes nothing on its own arrival. The ceiling is genuine (pour mana into a multikicker spell and the damage climbs with each payment), but the floor is the whole problem: the trigger only cares whether a spell was kicked, not what the spell does, so it leans entirely on a mechanic that has surfaced only in scattered handfuls across the game's history. The result is a build-around with no half-measures, the kind of card that asks you to assemble its enabler suite before it earns a slot rather than slotting cleanly into anything that already exists.
