Ruins Recluse
Deathtouch on a reacher is the classic green pillow: a 1/1 body that trades up with anything it blocks and shoots down fliers on the way, forcing an attacker to think twice about swinging into two mana. The wrinkle here is the mana sink stapled on top. Left alone, this spider grows one counter at a time for a steep four-mana investment, converting a defensive early-game shell into a slow but real clock in the late game. That combination (a wall that discourages the ground and the air, plus a way to spend flooded mana turning it into a threat) is the design brief for a common that wants to do work on both ends of a game without ever being efficient at either. The deathtouch keeps the pump relevant, too: every counter is another point that has to punch through a body that kills whatever touches it, so the growth is less about raw size and more about making an unfavorable block unavoidable. It is filler built with a purpose, a defensive body given just enough late-game reach to matter when the game stalls.
