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Moxonomy

Ruinous Minotaur

Creature — Minotaur Warrior1 generic manaRed manaRed mana

Five power for three mana is a rate red almost never gets without strings attached, and here the string is severe: every hit on a player costs you a land. The math punishes the obvious plan. Connect twice and you have surrendered a chunk of your own development to push ten damage from a body that dies to nearly anything (two toughness folds to almost every burn spell and most blockers). The drawback is structured to make the creature a fundamentally bad keep-and-grind threat and a fine all-in one: it wants to come down when the game is already short, when the lands it eats no longer matter because the game ends before you would have spent them. That is the read on this whole school of self-destructive beaters from the era when red commons were given big numbers and a built-in expiration: the sacrifice clause is the price of the size, paid not up front but on contact, so the card rewards racing and punishes patience. Note the trigger fires only on damage to an opponent, not to creatures or planeswalkers, which quietly tells you the design intent: this is a face-beater, and the moment it stops connecting it has done its job or it has not.

Ruinous Minotaur (zen)
ZEN · #145common
Pricing
Normal: $0.10
Foil: $0.14
Oracle Text

Rules text

Whenever this creature deals damage to an opponent, sacrifice a land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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