Ruin Crab
The whole archetype of mill-by-landfall lives on this 0/3 body. Hedron Crab established the pattern: a one-mana wall whose blocking stats are almost incidental, because the real engine is the land drop. Every fetchland, every land that bounces and replays, every extra-land effect converts directly into three cards off the top of an opponent's library, and the zero power is what holds the design in check. The crab cannot pressure life totals, so the deck has to win the way it threatens to: by emptying libraries before the opponent empties yours. A one-mana enabler that milled and attacked would be a different, far more dangerous card; pinning the body to zero power forces the mill plan to stand on its own. The toughness matters more than it looks, too, since a three-toughness wall survives most early aggression long enough to chain land drops. What this card represents is the second printing of an idea Wizards clearly liked enough to refine: a self-mill-adjacent engine repurposed as a clock against the opponent's deck rather than your own. The landfall trigger fires on any land entering under your control, which quietly rewards build-arounds that treat lands as recurring resources rather than one-time drops.






