Ruham Djinn
Most "color matters" creatures reward you for committing hard to their color; this Djinn punishes it. A 5/5 first striker on its face, it sheds two power and two toughness the moment white becomes the most-represented color among all permanents on the board, ties included. The condition is static, not a triggered event: there is no stack interaction to respond to and nothing to dodge with timing. The penalty simply exists whenever the board tips white-heavy, and it lifts the instant the count shifts back, recalculated continuously as the board state changes. The watch covers the whole battlefield, not just your half, so your own white weenies and tokens push it toward the shrink, and so does any white the opponent contributes. The body performs best when white is the minority partner in a multicolor build, where the threshold never trips and the full frame stays online. The mono-white shell that wants a clean five-power first striker most is the one least equipped to keep it large, because its own discipline is what flips the switch. That inversion is the entire hook: the first strike on a sizable frame is genuinely strong, but the cost is structural rather than a one-time tax. It comes from a stretch of early design openly testing multicolor incentives by penalizing monocolor focus, an approach later sets largely abandoned in favor of payoffs that look outward at your splashes rather than back at the player for staying committed.
