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Moxonomy

Rubblehulk

Creature — Elemental4 generic manaRed manaGreen mana

Bloodrush was built to answer a specific hand-clog problem: a fat midrange creature that sits dead in your grip when you need combat interaction rather than another body. Most cards on that framing hand you a fixed pump when you throw them, a bonus that shrinks in relevance as the game develops. This one refuses to shrink. Both faces scale off your land count, the resource you are already accumulating one drop at a time. Cast it and it enters as a six-mana Elemental whose power and toughness each equal the lands you control, a beater that swells with every fixing land you resolve. Discard it instead and it pumps a target attacker by that same land total at instant speed, ambushing a blocker or forcing lethal through without ever exposing a body to sorcery-speed removal or summoning sickness. You cash in exactly one mode: commit to the board, or throw it from hand for a surprise the size of your battlefield. The lands you have laid down decide which version ends the game, and they never stop feeding it, so neither half rots the way a vanilla trick or a top-heavy finisher does when it arrives late.

Rubblehulk (pgtc)
PGTC · #191★rare
Pricing
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Foil: $0.34
Oracle Text

Rules text

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — 1 generic manaRed manaGreen mana, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

5 sets
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