Rubblebelt Recluse
Six power for five mana is a rate that has to be paid for, and the payment here is the loss of control over when this body enters combat: it swings every turn it can, whether or not you want it to. That is the classic drawback attached to oversized red beaters, a design lineage that runs back through the vanilla-with-a-catch Ogres and Trolls of red's history, where the color buys size at the price of discipline. The forced attack turns a defensive tempo swing into a liability, since an opponent can hold back a chump or a favorable block and let the 6/5 walk into it while they develop the board. The trade the card offers is stark: you get one of the largest bodies red can put down at this cost, and in exchange you surrender the option to sit back and hold the fort. It reads as a common-rarity aggressive top-end, the kind of card built to close a race rather than win a grind, and the attack-each-combat clause is the leash that keeps a 6/5 for five honest against everything red's opponents are naturally short on: cheap, clean removal.

