Rubble Slinger
The hybrid pip is the entire design brief. A cost means either color casts this off a single source, so a red aggro shell and a green midrange shell can both field the same reach-blocker without bending their manabase. That flexibility is the point of the card's existence: a two-color environment gets its anti-flyer defense from one printing instead of a color-locked version in each guild. What sits under the keyword is a 2/3, the archetypal early speed bump against fliers and small ground creatures, priced so it slots into a curve without ever warping one. Reach on a Human Warrior instead of the usual Spider is the only real texture: the tribe technically registers, but the keyword is carrying all the weight. Cards built like this are the connective tissue of a set's common slots, functional filler that asks nothing of a deckbuilder beyond a red or green source and returns exactly what the stat line promises.
