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Moxonomy

Rubble Rouser

Creature — Dwarf Sorcerer2 generic manaRed mana

Every activation of the tap ability spends a card from your graveyard forever, which is the whole shape of this thing: not a loop but a countdown. Discard-to-draw on arrival seeds the yard it will later strip-mine, so the card fuels its own outlet the moment it lands, and the 1/4 defensive frame lets it sit behind blockers while the engine does its slow work. What it actually converts a full graveyard into is red mana plus a ping to each opponent per activation, so the damage output is bounded strictly by how much of your yard you are willing to burn down. That exile clause forces a real weighing at each activation: is this specific card worth more as mana-and-a-ping now, or as something you might recur later? A build that manufactures disposable cards faster than it needs them turns the pinger into a genuine clock; a hand that wants its graveyard intact gets almost nothing. The design sits in the lineage of graveyard-as-fuel outlets that also chip away at life totals, but relocated from the aristocrats' corner of black into red's sorcerer slice, where the burn trigger reads less as sacrifice payoff and more as a spark thrown off every time you cash a spent card for mana.

Rubble Rouser (sos)
SOS · #128common
Pricing
Normal: $0.18
Foil: $0.28
Oracle Text

Rules text

When this creature enters, you may discard a card. If you do, draw a card. Tap, Exile a card from your graveyard: Add Red mana. When you do, this creature deals 1 damage to each opponent.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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