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Moxonomy

Rubble Reading

Sorcery3 generic manaRed mana

One-for-one land destruction lives or dies by whether the opponent has a land worth removing, and the classic three-mana version (Stone Rain and its many cousins) hits an empty target more often than not. Paying a mana over that baseline buys the answer to that problem: scry 2 is the consolation clause that keeps the spell from rotting in hand when there is no ramp land, no manland, no color-critical dual to blow up. That is the design tension in strip-a-land effects generally. They are feast or famine, backbreaking against a color-screwed board and useless against a settled one, so the card-selection rider is insurance against the famine end rather than a bolted-on bonus. It lets a slower shell fold spot land removal into its normal draw-smoothing economy: worst case, you paid an extra mana for a filtered draw step. What the rider does not do is change the class of card this is. There is no way to two-for-one, no repeatable denial, no punish for greedy ramp beyond taking one piece of it away. It is a single clean answer to a single problematic land, priced above the historical rate because the scry means it is never fully dead.

Rubble Reading (rna)
RNA · #110common
Pricing
Normal: $0.16
Foil: $0.30
Oracle Text

Rules text

Destroy target land. Scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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