Royal Warden
Five mana buys three bodies and seven power across them, since the Phalanx Commander trigger stamps out two tapped 2/2 Necron Warriors to flank the 3/2. But the token generator is only half the design; the real lever is how it dovetails with unearth. Returning this from the graveyard for does not just recur a hasty attacker, it fires the enters trigger again, so each unearth manufactures two more tapped Warriors before the card exiles itself at the next end step. That exile clause is what stops the loop from becoming a faucet: you get one board-building burst per unearth, not a repeatable engine, because the card leaves the game the instant it would return to the yard. What could have been an infinite token machine is instead a pair of discrete, high-value hits: cast it once for three creatures, unearth it later for two more, then it is gone. The 3/2 barely factors into the calculus; you are paying for a token payload that conveniently carries its own recursion cost, and the artifact-Necron typing wires it into a graveyard-forward shell that wants exactly this kind of one-and-done comeback. Cast it, lose it, cash it in a second time, each cash-out leaving a wider board than the mana line suggests.

