Rowdy Snowballers
Tapping a creature has always been the weakest tempo trade in the game: it buys one turn, and only if the tapped attacker mattered this combat. The stun counter upgrades that delay into a real Falter effect, because the tapped permanent has to spend its next untap step clearing the counter before it can act again. So this body, on entry, sits an opposing blocker down for two turns of your clock rather than the customary one, enough to push through a stalled board or hand a tempo deck the extra swing it needs to close. The design borrows the structural idea behind Icy Manipulator, where a tapped creature stays a problem only while it remains tapped, and packages it onto a cheap creature that leaves a warm body behind. What keeps it from oppressive is that it touches one creature and only on the way in: no repeatable lockdown, no way to hold a threat perpetually stunned without more copies. The Ally tag hints at reinforcement synergies, but the load-bearing idea is simpler than tribe. This is tempo-flavored removal-lite that respects the difference between tapping something and actually answering it, and prices itself accordingly.
