Rowan's Grim Search
Two cards for two life at three mana is one of black's oldest fixed rates: Read the Bones and Blood Pact both live in that space, trading a chunk of life for a refill. What Bargain adds is a conditional upgrade rather than a discount. Pay the extra cost (a spare artifact, a leftover enchantment, or, most cheaply, a token you were finished with) and the spell also digs four deep, letting you keep the two best cards on top and rake the rest into the graveyard. Those discards are the quiet upside: the cards you don't keep aren't lost, they're loaded into a yard that black is uniquely equipped to mine. The design fuses two of black's favorite jobs, filtering the top of the deck and stocking the graveyard, then gates the whole package behind a resource you have to already be generating. The tension is honest: unbargained, it's a plain draw-two; bargained, it becomes a selection-and-fill engine that costs you a permanent to unlock. It rewards decks whose byproducts (Treasures, Clues, sacrifice fodder, incidental enchantments) would otherwise sit idle, converting that surplus into card quality without touching the raw two-for-two the spell always delivers.
