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Moxonomy

Rouse the Mob

InstantRed mana

Strive answers a real tension in combat tricks: a one-mana pump is fine on turn two and dead on turn ten, because by then you have a wide board and one buff helps one attacker. This spell scales with the board it finds. As a single-target trick it is serviceable, but each extra creature costs a full 2 generic manaRed mana, a steep enough premium that the scaling never comes free; you pay roughly the cost of a separate spell for every additional attacker, all delivered at instant speed in one flash. The trample rider is what turns the math lethal rather than merely cosmetic: spreading +2/+0 across several attackers into a clogged board often does nothing if the blocks line up, but trample means each pumped attacker pushes damage through whatever is in front of it. That converts a stalled ground into a sudden alpha strike the defending player cannot block their way out of. The result is a card whose ceiling lives entirely in the go-wide deck and whose floor is honest about being a single-creature trick when that is all the board supports. It is the strive template at its most aggressive: a finisher that masquerades as a cheap combat trick until the mana is there to fan it across the team.

Rouse the Mob (jou)
JOU · #109common
Pricing
Normal: $0.22
Foil: $0.49
Oracle Text

Rules text

Strive — This spell costs 2 generic manaRed mana more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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