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Moxonomy

Rough Rhino Cavalry

Creature — Human Mercenary4 generic manaRed mana

Two mechanics converge here, and neither behaves the way the body suggests. Firebending manufactures a burst of red mana every time this attacks, but that mana expires when combat closes, so the reward is locked inside the same swing that produced it. You cannot bank it for the second main phase; you spend it on the attack or you lose it, which pushes toward instant-speed pump and burn fired mid-combat rather than value held for later. Exhaust supplies the payoff worth pouring that mana into: eight mana, usable exactly once, to grow the creature and hand it trample for the turn. Eight is a number you rarely reach from lands alone in the turns when the counters matter, so the attack mana becomes load-bearing, covering a quarter of the activation the moment you commit to combat and leaving the rest to your open lands. The two effects fold into a single-combat loop, each attack chipping in toward the escalation that resolves in that same damage step. The once-per-game clause on Exhaust is what keeps this from being a repeatable overrun; it is a one-time detonation, a finisher you cash in when the board is already tilting your way and you would rather win now than grind another turn.

Rough Rhino Cavalry (tla)
TLA · #152common
Pricing
Normal: $0.08
Foil: $0.14
Oracle Text

Rules text

Firebending 2 (Whenever this creature attacks, add Red manaRed mana. This mana lasts until end of combat.) Exhaust — 8 generic mana: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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